This year marked my third trip to GeekGirlCon in Seattle. As always, this convention maintained a positive, family friendly atmosphere. Lines for panels were organized, staff was alert -- I was only aware of security having to speak with one…
The gang returns to talk GTA V Online, Marve’s Agents of SHIELD, Beyond Two Souls, Steam controllers, and more. Hilary plans for con-panel world domination, while Matt and Scott talk about the new Steam controller and nerd sports. Finally, we ask you about how we will be interacting with games in the future in our NAQOTW, and Ash tells us the truth about holodecks.
As I headed home from the first annual GaymerX I was that person on mass transit—the one wearing sunglasses underground to obscure my face due to feelings. Not “feels,” actual damn feelings. “Feels” come and go; “feelings” need to be processed, reflected on. This meant I had to throw out my initial concept of what this write-up was going to be and instead, hopefully, capture the importance of GaymerX on a different level than merely panel content.
On the weekend before E3, the gang is up early with guest, Miellyn. We talk a little about Titanfall, Comedians in Cars Getting Coffee, and the great things coming to Geek Girl Con. We take a look at the XBLA title State of Decay, tabletop card game Food Fight, and indie title Gunpoint. Finally, we try to predict the most outlandish E3 announcement in our NAQOTW. Zomboni!
The second BioWare panel at Geek Girl Con titled, “Myth of the Female Gamer Perspective,” was an attempt to explore and generate discussion on what can be a polarizing topic. Karin Weekes (senior editor) moderated the panel while the panelists included were: Sheryl Chee (writer); Jessica Merizan (community manager); Sarah Hayward (cinematic designer); Melanie Fleming (localization producer) and Kris Schoneberg (level designer).
After having a wonderful time, making new friends, and exploring Seattle last October, I decided to once again make the trek back this year for the second Geek Girl Con. I wasn’t the only one returning to GGC, the delightful ladies of Bioware joined me as well. This year there were two panels, the first of which was a presentation on the life cycle of a level. Moderated by Jessica Merizan, panelists included, Mary Kirby (writer), Raylene Deck (level designer), Sarah Hayward (cinematic designer), Karin Weekes (senior editor), and Melanie Fleming (localization producer).
We love conventions, but sadly we can’t attend them all. Last year, we were lucky enough to have our friend and contributor Stumpynat head to Seattle in order to cover (and enjoy)the first annual GeekGirlCon. This year we’re happy to say that she’ll be helping us out yet again. If you didn’t get a chance to check out Nat’s coverage of the event, you can do so HERE. If you’re curious what GGC is all about, here is some information straight from the source.
Our panelists, all members of Crabcat Industries, were Jessica Merizan, Hilary Shapiro, and Elizabeth Heckmaier. The discussion started at a different place than I expected: fandom.
The first annual Geek Girl Con was held on October 8th and 9th in Seattle, WA. This was the first con I’d been to in years and I met some great people (check out these awesome Dragon Age cosplayers) and snagged a couple of autographs. For purposes of this piece I’m focusing on two panels I sat in on: the Designing Women of Bioware and “No, I am not a Booth Babe:” Sexism in the Video Game Industry (Weds!).