After having a wonderful time, making new friends, and exploring Seattle last October, I decided to once again make the trek back this year for the second Geek Girl Con. I wasn’t the only one returning to GGC, the delightful ladies of Bioware joined me as well. This year there were two panels, the first of which was a presentation on the life cycle of a level. Moderated by Jessica Merizan, panelists included, Mary Kirby (writer), Raylene Deck (level designer), Sarah Hayward (cinematic designer), Karin Weekes (senior editor), and Melanie Fleming (localization producer).
I can confidently tell you that Quantum Conundrum is a whip-smart and extremely clever first person puzzle solving action-adventure through the mansion of one Professor Fitz Quandrangle. But first, some ground rules: I’m going to write this entire article without mentioning Portal, I think that’s fair. Now, let’s
dive dimensional-shift into the fun.
Personally, I love these puzzling adventures — I had no idea what I was getting into at PAX East, when I was simply invited to “sit down and start playing.” Needless to say, I was plesantly surprised as my mind went into overdrive to unravel the challenges set out before me. It’s in these instances I channel my inner puzzle-solver, from Lemmings to Worms, Braid to Zak and Wiki. Nothing is real, everything is permitted, embrace eternity! and so on. Away we go….
…so what do we have here… physics… yes, physics! Got it. And um, quick… you need to be quick, but sometimes slow… very slow. Hrrmmm, and what does this button do… ah yes, now I can see how the pieces fit (Tool reference intended). And if this battery goes here, then I can… yes, now I can get make it to the doorway….
You see, the Professor’s nephew arrives at a situation in which the Professor is no where to be found. You, the nephew, are conveniently armed (pun intended) with the technology to explore and unlock the mansions many mysteries. The Inter-dimensional Shift Device, is the key to unlocking a number of abilities that allow you to progress through the mansion’s rooms. Enter the “fluffy dimension” for instance, and objects become light as air, even the environment transforms into a pillow-y world of softness. Other abilities allow you to slow down time, make objects dense (read: heavy), and even reverse gravity.
In the demonstration, I controlled the “Fluffy Dimension” as well as the “Heavy Dimension”. I’ll make the distinction here of saying that “heavy” implies “density” because making something heavy isn’t always the way to solve a puzzle. For example, fluffy allows you to pick up a heavy item, like a sofa or safe, but the heavy dimension creates rock solid objects that even lasers can’t break. And yes, sometimes you need to plan your moves accordingly and be quick about it. Throw a safe at a window in fluffy dimension and it bounces right off, but switch dimensions at the right time and the window shatters to pieces.
From what I saw, I could immediately see that we were only scratching the surface here. This game requires some puzzle solving skill, attention to detail, some quick hands, a little bit of energon, and a lot of luck. (Okay, those last two were me, but you get the idea). Considering I knew very little about this game walking into the demo, I was completely blown away at the depth and richness of the puzzles played just in the demo. Although it may have already been a known quantity to you, Quantum Conundrum is my PAX East 2012 pick for Surprise Hit.
And if you don’t know, now you know… look Quantum Conundrum from Airtight Games and SquareEnix, downloadable this Summer, 2012.