After having a wonderful time, making new friends, and exploring Seattle last October, I decided to once again make the trek back this year for the second Geek Girl Con. I wasn’t the only one returning to GGC, the delightful ladies of Bioware joined me as well. This year there were two panels, the first of which was a presentation on the life cycle of a level. Moderated by Jessica Merizan, panelists included, Mary Kirby (writer), Raylene Deck (level designer), Sarah Hayward (cinematic designer), Karin Weekes (senior editor), and Melanie Fleming (localization producer).
On this special episode Ash and Scott take you through our interviews from San Diego Comic Con 2012. Ash meets up with David Gaider, the lead writer of BioWare’s Dragon Age, during preview night. Next, we talk to the busy ladies form Team Unicorn about Voltron and toy collecting. Finally, a fun chat with actress Courtenay Taylor (Jack from Mass Effect) at the BioWare base about voice acting… and Floaty Pens? We also bring you some audio from the Firefly 10th anniversary panel and press conference. Shiny.
The story of Firefly is one of swashbuckling space heroes, evil mega-corporations, and above all else, friendship. Ten years after its premature cancellation, Firefly is more popular than ever with “Jane hat” wearing fans all over the ‘verse. We were incredibly honored to be asked to cover the 10th anniversary panel and subsequent press conference
We achieve audio engineering excellence as we talk about Microsoft Surface, Xbox, Amazon TV, Nintendo 3DS XL and the much anticipated Mass Effect Extended Cut. We review Brave, Dragon Age: Dawn of the Seeker, Beseiged 2, and continue the Summer Game Pile series. Finally, your responses about your jobs in the Star Wars universe. Silky Smooth!
Holy guacamole, PAX Prime is sold out and Avengers is selling like hotcakes. News about an Elder Scrolls MMO, Ant Man movie, another departure at G4, and our upcoming “wife swap” with Reset Transmission. We start playing down our Summer Game Piles, and review Star Wars Kinect, Dragon Age: Silent Grove, The Avengers, Fable Heroes, and The Infinite Horizon. This week’s community question: Which game, movie, or TV show would you help create with unlimited resources?
Where would conventions be without the incredible costumes? There is something magical about seeing your favorite hero or villain standing in front of you in 3D. Costuming has come a long way since my very first comic book convention in the 1980s. The talented folks behind many of the costumes you’ll see below spent months toiling over hundreds of screen shots and concept art to make their creations look as realistic as possible. I’ll go out on a limb and say that conventions wouldn’t be what they are today (see: awesome) without the hard work and dedication of these creative misfits.
Dragon Age: The Silent Grove is the latest Bioware property brought to comic book form by Dark Horse Comics. Readers are introduced, or reintroduced, to characters who have made their mark in Thedas in Dragon Age: Origins and Dragon Age 2. Alistair, here the king of Fereldan, takes front and center, the plot revolving around his search for a missing, and presumed dead, individual of some importance to Fereldan.
Episode 50 of our podcast Rated NA will be going live tomorrow afternoon, but we felt obligated to share these incredible responses to this weeks question: “What video game franchise, film, or television series will be viewed as art in 100 years and why?” On top of getting a ton of stellar responses from our friends and readers, we were also lucky enough to hear back from a number of the people that made the past 15 months at Nerd Appropriate so awesome. One of the best things about being a part of this site, is getting to talk with such incredibly creative people about the things we love, and for that we’re immensely grateful. Take a look at what some of our friends in the industry had to say about the future.
Every once in a while our good friend aXL99 creates some of her incredible nerd-infused art live for all to see. For those that aren’t aware, aXL99 was featured heavily in this summer’s Bioware art contest and was recently Bioware’s featured fan artist (shes that good).
One of the first articles we published in 2011 was a piece on how the 2011 gaming year was hell bent on devouring your free time for lunch leaving you begging for mercy. 2011 was one of the best years ever to be a gamer, and it will be an incredibly long time before we ever experience anything like it again. But enough about 2011, those games are old news right? Take a quick look at some of the games we’re looking forward to the most this year (Q1).
There is something afoot, we just don’t know quite what it is yet. Recent comments made by EA/Bioware seem to confirm that there are something “mass”ive coming our way in the form of a new Bioware flavored social experience.
Skyrim is a massive RPG feast that will no doubt stuff even the biggest of gaming gluttons. However, after 70 hours of living in the world of Skyrim I started to daydream about what the game would be like with a more intimate narrative, and dare I say, more of a soul.