This year we threw another small get together to kick off the Penny Arcade Expo in Seattle and were elated to see so many friends, past guests, and contributors all under one roof. The event was a ton of fun and we always end up feeling a bit deflated when everyone has to go home because we know it’ll be months (if not years) before we get to see everyone again. Enjoy these pics ! There are even more available on our Facebook page.
What day is it? I’m not even sure right now. My brain and body are officially fried in a wonderful way that only information overload could accomplish. I’ve seen a lot of talks, met a lot of people, and even gotten a look at a game or two. I’ll have to do a full write up later but for now I’m going to offer you, in no particular order, the talks I attended that I thoroughly enjoyed. If you can get your hands on vault access to these, be sure to watch them.
While I’ve sat in on a plethora of talks, my top three, without a doubt, were (in no particular order):
Saving Doug – Empathy, Character, and Choice in The Walking Dead: presented by Jake Rodkin & Sean Vanaman of Telltale Games.
Designing Journey: presented by Jenova Chen of Thatgamecompany.
Designing Humor in Borderlands 2: presented by Anthony Burch of Gearbox Software.
GDC has been pretty phenomenal for the most part. For more be sure to follow me on twitter. @allithrasher
With that, I’m off to bed.
PS written on a space device, per usual. Please excuse typos & tone. Woohoo!