PAX has done a lot for our little outlet. Over two years ago Matt, Scott, and myself started NA as a means to highlight the crazy things we really care about (Hilary hopped on board later). Our podcast has become a beloved weekly ritual that all of us hate to miss. To be honest (speaking on their behalf), we never anticipated being able to talk to the folks that we have over the years, and so many incredible names have already been crossed off our our “bucket list.”
What day is it? I’m not even sure right now. My brain and body are officially fried in a wonderful way that only information overload could accomplish. I’ve seen a lot of talks, met a lot of people, and even gotten a look at a game or two. I’ll have to do a full write up later but for now I’m going to offer you, in no particular order, the talks I attended that I thoroughly enjoyed. If you can get your hands on vault access to these, be sure to watch them.
While I’ve sat in on a plethora of talks, my top three, without a doubt, were (in no particular order):
Saving Doug – Empathy, Character, and Choice in The Walking Dead: presented by Jake Rodkin & Sean Vanaman of Telltale Games.
Designing Journey: presented by Jenova Chen of Thatgamecompany.
Designing Humor in Borderlands 2: presented by Anthony Burch of Gearbox Software.
GDC has been pretty phenomenal for the most part. For more be sure to follow me on twitter. @allithrasher
With that, I’m off to bed.
PS written on a space device, per usual. Please excuse typos & tone. Woohoo!