GDC 2013: Alli’s GDC Diaries Day Three And Four – Information Overload

GDC 2013: Alli’s GDC Diaries Day Three and Four – Information Overload

What day is it? I’m not even sure right now. My brain and body are officially fried in a wonderful way that only information overload could accomplish. I’ve seen a lot of talks, met a lot of people, and even gotten a look at a game or two. I’ll have to do a full write up later but for now I’m going to offer you, in no particular order, the talks I attended that I thoroughly enjoyed.

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Networking: You’re Doing It Wrong

Networking: You’re Doing it Wrong

Based on my interactions with friends, students, and fans, at conventions, meetups, and in general social situations, I’ve come up with the following list of Dos and Don’ts for networking within the industry. While a lot of this is common sense, I’ve found that our field seems to be a place where enthusiasm (or general awkwardness) often trumps formality. If you’ve been looking for a push in the right direction – and want to ensure you’re seen as the potential colleague, rather than the creepy fan or friend-wannabe, check out the tips (inside).

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Allison Thresher: Talks “The ‘Other’ Us” (exclusive Interview)

Allison Thresher: Talks “The ‘Other’ Us” (exclusive interview)

A few weeks ago Matt and I made our way up to PAX:East. It was a great adventure to say the least, and while there we witnessed one of the best panels we’d ever seen, The “Other” Us. The panel focused on gender, community, and the world of gaming in general. “The ‘other’ us” inspired us to write some articles that hopefully you’ve had a chance to read (Ash and Matt) by now. The mastermind behind the panel was one Allison Thresher, former CM turned junior choreographer at Harmonix. I had the pleasure of talking with Allison about the panel, gender in gaming, PAX Pox, and other shenanigans. Enjoy!

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