Few games in recent years have generated as much “buzz” as Epic’s Bulletstorm. Mainly known for their overly aggro marketing campaign we all wondered if Bulletstorm could walk the walk, because it could sure talk the talk.
Much to the dismay of all the “haters” out there I must say that the Bulletstorm demo is a hell of a lot of fun. I found myself playing through the demo, not once, but five times in order to…well… “kill with skill.”
You see, in Bulletstorm it’s pretty hard to die. It seems space pirates are about 10 times tougher than COG marines. So staying alive isn’t even a concern. What you’re really trying to do is use the environment to maximize your points while inflicting as much carnage as possible. The demo gives you access to three of the weapons found within the campaign, all of which have an alternate “charged” fire that you can utilize to gib mutants to the max.
It’s really all about the creativity. Throw a dozen mutants into the air and call a high speed monorail to splat them into pudding. Attach a flare to their crotch and kick them into a glorious abyss. The game is not meant to be taken seriously. I finally understand why they marketed it the way they did… You see, Epic is in on the joke.
So believe it or not I won’t be picking up Bulletstorm simply for the Gears 3 beta. Not only was it fun, I found myself eager to get my hands on the full version. Bulletstorm really has the capacity to be a nice new AAA IP.
*update* Cliff Blezinski clearly read our little write up…
realcliffyb Cliff Bleszinski
“We knew a certain % of people wouldn’t “get” the world and dialogue in Bulletstorm, and we’re ok with that. We still love you too, dicktits.”