The drop ship was in site and we had less than 30 seconds to get on board before our operation was a complete failure. Tasked with the elimination of Cerberus Phantoms, we met heavy resistance and were struggling to get out alive. After fighting for what seemed like forever (or 30 mins), our team frantically sprinted toward our lingering salvation. Seconds before extraction, our Salarain engineer Yummo Jundomo was ambushed by a cloaked phantom, genetically modified killing machines courtesy of Cerberus.
Here is a great look at the setup of Ubisoft Toronto as well as their staff party. For those eager to see what programming AAA titles in Canada would feel like, have a look. Let’s hope these guys put out an amazing new Splinter Cell game!
The Studio turned into a club for their launch