PAX Prime 2014: Welcome To PAX (Part Two)

PAX Prime 2014: Welcome to PAX (Part Two)

PAX_SQUAREThe morning before the official start of PAX, I flew out the hostel door with camera gear and Tomodachi Life in tow. My first stop was Volunteer Park, a small park set back behind the carefully manicured homes of Capitol Hill. I wandered the brief paths for a couple hours, occasionally passed by runners (none of them Chris Evans, unfortunately) and cheerful pit bulls.

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PAX Prime 2014: Gigantic Is Big On Awesome

PAX Prime 2014: Gigantic is Big on Awesome

PAX_SQUAREFull disclosure, when I first booked my appointment to check out Motiga’s Gigantic most of the folks I talked to wondered why I wanted to check out “yet another” MOBA title. Due to the insane success of free to play MOBA titles such as League of Legends and Dawn of the Ancients 2, designing the next great MOBA has become a quest of sorts for developers everywhere, and for good reason, success means a whole lot of cash and quite a bit of glory. After about five minutes with Gigantic I was blown away with how unique a specimen it really was and may have actually had more Team Fortress in its DNA than League of Legends. Gigantic is a tactical class based action game at its core, and it turns out its core is made of gold.

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Geek Girl Con 2012: Bioware’s The Myth Of “The Female Gamer Perspective” – Panel Coverage

Geek Girl Con 2012: Bioware’s The Myth of “The Female Gamer Perspective” – Panel Coverage

The second BioWare panel at Geek Girl Con titled, “Myth of the Female Gamer Perspective,” was an attempt to explore and generate discussion on what can be a polarizing topic. Karin Weekes (senior editor) moderated the panel while the panelists included were: Sheryl Chee (writer); Jessica Merizan (community manager);  Sarah Hayward (cinematic designer); Melanie Fleming (localization producer) and Kris Schoneberg (level designer).

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