Over a year ago while recording one of our early podcasts we sat around daydreaming about what the perfect Mass Effect multiplayer experience would be like. We stated that if multiplayer were to work properly, it would have to be just as rich and in depth as the single player experience. We also agreed unanimously that Mass Effect multiplayer should never be competitive (team death match), but objective based action and survival. Now who knows if Bioware was actually listening, but it seems as though the message got through. Mass Effect 3 multiplayer is here… and I’m indoctrinated.
Fans of the upcoming iOS action title Republique from Camouflaj will need to wait a bit longer to get their fingertips on the hotly anticipated action title. For now, enjoy these recently released screenshots, and find more info as well as video at the recently updated blog: http://www.camouflaj.com/
The game will feature Jennifer Hale as one of the voice actors, and clearly has some top notch graphics for the iOS platform. That being said, it’s a game we are definitely keeping an eye on. New to Republique? Here’s the skinny from the team:
“Use your iOS device to help a mysterious woman escape from a hidden Orwellian nation.”
Developed by industry veterans behind AAA games like Metal Gear Solid, Halo, F.E.A.R., Uncharted, and Kinect, République is an epic action game designed specifically for iOS. Set in the mysterious facility known as “Metamorphosis,” République is a game that explores the present day challenges of living in a world struggling with the dangers of censorship, voyeurism and paranoia.
Officially born on Halloween Day, 2011, République is midway through an aggressive two-year development cycle with much of that time spent optimizing graphical performance on iOS and developing innovative, touch-based gameplay based upon the player’s symbiotic relationship with the story’s protagonist, Hope. Upon release of République on iOS, then development team will turn its focus to the enhanced desktop version of the game.
Books like 1984 and Brave New World have served as key sources of inspiration not only for the narrative, but also the core “stealth survival” gameplay. In République, players become Big Brother: Hope’s protector as well as a growing threat to the Overseer’s grip over his secret nation. Over the story-driven campaign, players will gradually gain control over surveillance cameras and other network-enabled devices, culminating in an epic struggle with the Overseer over Hope’s future.