Buying Super Castlevania IV from the virtual console should have been the second thing you did with the Wii. The first, of course, was figuring out how to cheat the system at Wii Sports bowling. SCIV first hit store shelves in December 1991, and 19 years later, it still offers excellent platforming and one of the best soundtracks in gaming. Be sure to check out the music tribute video toward the end.
Writing an entirely negative review is not something I like to do. Believe it or not I don’t enjoy bagging on the hard work of hundreds of talented developers. Brink however, kicked me in the privates…ninja hard. Bethesda and Splash damage issued the following press release that you can check out below. According to their statement, the servers have been stabilized and the next chunk of DLC will be given away for free in June… that is of course if anyone is actually there to download it… just sayin’
We have been working on updates for Brink to address the lag issue that some people have reported they were experiencing.
In the meantime, we have made a configuration change for 360 users (which will be available to the PS3, once PSN is up) that alters the number of human players when matchmaking for “Campaign” and most ‘Freeplay’ modes to eight total human players. This new configuration will allow those connecting to and hosting matches (particularly those with lower upstream bandwidth) to more reliably find and connect to quality hosts via the match-making process – resulting in less lag and more fun. This change is being rolled out today and will be available worldwide.
For players who haven’t been experienced lag, we’ll still support 8v8 on all maps via a new ‘Big Teams’ configuration in Freeplay, and through custom settings in Private matches. There is no download required for this update and it will be available automatically the next time you log in to play Brink and launch either campaign or standard Freeplay matches. This should allow players new to the Ark as well as veterans to find quality matches suitable to their preferred play style.
We are also releasing an incremental update for PC players via Steam that addresses AI, GPU, and server issues. See the full release notes on Steam. Many of these fixes are being included in the full update for the 360 and PS3 versions.
We would like to thank you for supporting Brink and for your continued feedback. To show our appreciation for your support of Brink, we will be making the first DLC for Brink available for free when it is released. This DLC is planned for June and will offer additional maps and new content for players. We’ll continue to provide announcements about the next title update, as well as the first DLC release as that information becomes available.
– Splash Damage & Bethesda