Last night something strange happened, I acquired each and every Skyrim achievement currently available for the X-Box 360. Now, I’m not normally the achievement hunter type, but with a game as OPEN as Skyrim I found the achievements to be an excellent compass in the night… so to speak. After hundreds of hours of gameplay, a few sleepless nights, and some bedsores, I figured I’d share some of the things I did right as well as some of the things I did terribly terribly wrong… enjoy.
This news just hit the web this afternoon, and since I was just informed that we’ll be recording our first girls of gaming podcast with some special guests this week I figured I’d post some great news.
Jade Raymond managing director of Ubisoft Montreal is heading up production on the next game in the Splinter Cell series. Jade’s credentials include
- Assassin’s Creed (2007) (Producer)
- Assassin’s Creed II (2009) (Executive Producer)
- Assassin’s Creed: Brotherhood (2010) (Executive Producer)
In a recent interview with Gamasutra, Raymond discussed how Ubisoft would be handling this new title.
“All of the core team has relocated with me from Montreal,” said Raymond. “Where you develop a game does have an impact on who it appeals to… When you think of it like that, I think the Splinter Cell franchise fits Toronto,”
Raymond also went on to discuss what they are going to do with all of that AAA Assassin’s creed money
“Instead of starting a studio and working on small projects, Nintendo DS or portables, we’re starting out of the gate with triple-A only,” she said. “The reason that I think that’s the right strategy is that it allows us to attract the best talent right off the bat.”
Also check out this old interview with Jade where she talks candidly about her career and even some early comparisons between Splinter Cell and Assassin’s Creed.