The past few days I’ve rushed home from work only to sit in front of the T.V. for hours on end playing the Gears of War 3: Multiplayer Beta. I wasn’t lucky(or popular) enough to get into the friends and family preview last week, but still I did manage to squeeze in a week early due to my purchase of the Bulletstorm “epic” edition. While I did get some hands on time at PAX: East, I didn’t really have a chance to soak up how amazing Gears 3 is really going to be.
This news just hit the web this afternoon, and since I was just informed that we’ll be recording our first girls of gaming podcast with some special guests this week I figured I’d post some great news.
Jade Raymond managing director of Ubisoft Montreal is heading up production on the next game in the Splinter Cell series. Jade’s credentials include
- Assassin’s Creed (2007) (Producer)
- Assassin’s Creed II (2009) (Executive Producer)
- Assassin’s Creed: Brotherhood (2010) (Executive Producer)
In a recent interview with Gamasutra, Raymond discussed how Ubisoft would be handling this new title.
“All of the core team has relocated with me from Montreal,” said Raymond. “Where you develop a game does have an impact on who it appeals to… When you think of it like that, I think the Splinter Cell franchise fits Toronto,”
Raymond also went on to discuss what they are going to do with all of that AAA Assassin’s creed money
“Instead of starting a studio and working on small projects, Nintendo DS or portables, we’re starting out of the gate with triple-A only,” she said. “The reason that I think that’s the right strategy is that it allows us to attract the best talent right off the bat.”
Also check out this old interview with Jade where she talks candidly about her career and even some early comparisons between Splinter Cell and Assassin’s Creed.