XCOM: Enemy Unknown is a bold take on a classic genre that hopefully brings new players into the fold. With a ton of depth and customization, players could easily find themselves spending hours upon hours tweaking their squads armor, colors, heads, and haircuts before sending their tiny soldiers out to face their inevitable brutal slaughter (unless you reload). But is it fun? (clicky)
XCOM: Enemy Unknown was my favorite title at PAX: East 2012, and after finally getting my hands on the game at PAX: Prime I can say that all those fuzzy warm feelings I felt back in April were very well…
The gang returns from PAX Prime 2012 amidst an explosion of new device announcements. Tales of parties, hi-jinks, and games… along with our usual nonsense. Finally, your favorite convention memories.
The year was 1994 and I was sitting at my computer covered in Dorito crumbs and shattered dreams. After hours of playing XCOM, my entire squad of super soldiers had met their end due to a simple mis-click. Since death in XCOM was permanent, it was time to reload and try again… and again. XCOM: UFO Defense was one of my favorite strategy titles of all time, despite it’s brutal difficulty. For nearly twenty years I’ve been waiting for a proper sequel, and I’m very happy to say that XCOM: Enemy Unknown is that title.