The morning before the official start of PAX, I flew out the hostel door with camera gear and Tomodachi Life in tow. My first stop was Volunteer Park, a small park set back behind the carefully manicured homes of Capitol Hill. I wandered the brief paths for a couple hours, occasionally passed by runners (none of them Chris Evans, unfortunately) and cheerful pit bulls.
Hosts: Ash and Scott
Join us live on the show floor from PAX Prime 2014 as we talk to developers for Evolve, Darkest Dungeon, Don’t Starve, Saints Row: Gat out of Hell, No. 4 from Behemoth, Star Crawlers, and Assassins Creed Unity!
Full disclosure, when I first booked my appointment to check out Motiga’s Gigantic most of the folks I talked to wondered why I wanted to check out “yet another” MOBA title. Due to the insane success of free to play MOBA titles such as League of Legends and Dawn of the Ancients 2, designing the next great MOBA has become a quest of sorts for developers everywhere, and for good reason, success means a whole lot of cash and quite a bit of glory. After about five minutes with Gigantic I was blown away with how unique a specimen it really was and may have actually had more Team Fortress in its DNA than League of Legends. Gigantic is a tactical class based action game at its core, and it turns out its core is made of gold.
For those still unaware of Darkest Dungeon, Red Hook Studios is in the process of creating an incredibly slick turn-based strategy game with some play mechanics you probably haven’t seen before. On the surface, Darkest Dungeon may seem familiar with four characters delving deeper and deeper into perilous dungeons in search of plunder and glory, however this is where the similarities to every other dungeon crawler stop.