Hosts: Ash, Matt and Miellyn With Scott on an "away mission" Matt and Ash call in their old pal Miellyn to help out. This week the trio talks about Jenna Malone in the upcoming Batman Vs. Superman, Paul Rudd's…
Hosts: Ash, Matt With Scott on an "away mission" Matt and Ash talk about the latest news regarding Microsoft and Mojang, Blizzard's cancellation of Titan, FOX's Gotham, and high level Destiny content. In our NAQOTW we discuss some of your…
Full disclosure, when I first booked my appointment to check out Motiga’s Gigantic most of the folks I talked to wondered why I wanted to check out “yet another” MOBA title. Due to the insane success of free to play MOBA titles such as League of Legends and Dawn of the Ancients 2, designing the next great MOBA has become a quest of sorts for developers everywhere, and for good reason, success means a whole lot of cash and quite a bit of glory. After about five minutes with Gigantic I was blown away with how unique a specimen it really was and may have actually had more Team Fortress in its DNA than League of Legends. Gigantic is a tactical class based action game at its core, and it turns out its core is made of gold.
For those still unaware of Darkest Dungeon, Red Hook Studios is in the process of creating an incredibly slick turn-based strategy game with some play mechanics you probably haven’t seen before. On the surface, Darkest Dungeon may seem familiar with four characters delving deeper and deeper into perilous dungeons in search of plunder and glory, however this is where the similarities to every other dungeon crawler stop.
I was a colossal fan of Mass Effect 3: Multiplayer and really felt like the folks at BioWare created a truly memorable cooperative experience with almost endless replayability. When I got wind that Dragon Age: Inquisiton would have cooperative multiplayer I was instantly excited and intrigued. Scott and I made our way down to the Microsoft booth during media hour (just a few moments ago) to give Dragon Age: Inquisition Multiplayer a shot. The four player cooperative experience was just announced a few days ago and the idea of running around Thedas with friends causing trouble sounded appealing to say the least.
I was lucky enough to talk to the cast and creators of Monlith’s upcoming action adventure RPG Middle Earth: Shadows of Mordor at this year’s Comic-Con in San Diego. Myself and other members of media peppered Michael de Plater (Director of Design), Christian Cantamessa (Lead Writer), and Troy Baker (voice of Talion), with questions about the upcoming title which is set to launch on September 28th. Baker, who gamers might recognize from starring roles in The Last of Us and Bioshock: Infinite, had some interesting things to say about the voicing the game’s protagonist Talion and just how important Tolkien’s work is to nerds everywhere.
We’ve been saying it for years now, but Nerd HQ offers up some of the best programming during Comic-Con all while helping out people in need (Operation Smile). The brain-child of actor (and lover of nerdy things) Zachary Levi, Nerd HQ has been steadily growing year after year and now inhabits a portion of the massive Petco Park during the weekend of Comic-Con.
Zombies have always been a big part of my life. My first exposure to zombies came at a very young age when George Romero was filming Day of the Dead on Sanibel Island. Actors in full Savini makeup showed up at my elementary school to pick up their kids and as soon as I saw their beautiful disfigured faces, I was hooked.
While it’s not nice to pick favorites, the cast of the History’s first live action television series Vikings pillaged their way into my heart during this year’s San Diego Comic-Con and offered up one of my favorite experiences of the the entire show. On deck this year were Travis Fimmel (Ragnar Lothbrok), Clive Standen (Rollo Lothbrok), Katheryn Winnick (Lagertha), Alexander Ludwig (Bjorn “Ironside” Lothbrok) and Michael Hirst (creator/writer).
Ahh Mass Effect, how I love your sweet biotic embrace. I had a feeling the Mass Effect fans would swarm the Charting a Course: Developing the Next Mass Effect panel at this year’s San Diego Comic-Con International so I hobbled down to room 25 ABC about three hours before the panel began just to make sure I got my curious butt in the door, and it’s a good thing I did.
While not nearly as massive as PAX in terms of its video game related programming, Comic-Con has been steadily adding more video game related content year after year. This year Comic-Con has dozens of panels to satisfy your video game hunger. Sadly, indie games haven’t really made their way to Comic-Con as of yet, but it’s only a matter of time before indie games crash the party.