State of Decay Review: The Apocalypse Done Right
State of Decay is a 3rd person adventure game set in a post apocalyptic open world… with zombies. The goal of the game is not unlike this year’s indie gem Don’t Starve; build a base, collect supplies, and survive for as long as humanly possible. Perma-death heightens the tension as each and every zombie battle could quickly turn you into worm food. In terms of survival horror, State of Decay does something that other titles of the genre have been trying to accomplish for years, it manages to make the losses real, and the horror truly horrifying.
Of the party that it’s destined to crash and burn. As it was, RE5 left a definitive sour taste in my mouth up to the point that no amount of spin-offs can ever redeem how much of a turd Capcom steered the direction of the franchise. “Want the downfall of Umbrella, oops, we’ll put it in a Wii spin-off.” Capcom’s management is a joke, to be honest.
Dibol – I think the problem with Resident Evil is that different teams always wanted to take the franchise in different directions, and that led to a muddled confusing mess. I couldn’t agree more that they made a big mistake by putting the downfall of Umbrella on the Wii. I’m one of the biggest RE fans you’ll ever meet, and I didn’t even touch that title.
Be glad you didn’t. I’ve been a fan myself, although I started with RE2 (Beaten most of the main canon games in existence, and did not play the Gamecube Remake of 1, nor Dead Aim for the PS2. Regretted Survivor and the non-canon Game Boy Color game.) Played both of the Chronicles games at a buddy’s house, and am glad I didn’t waste $200 for two mediocre games (Do not own a Wii.)