We talked about (and argued, but it’s been lost to the archives) Halo 4 on the podcast but have yet to commit anything to digital ink, as it were. This is because Halo 4 felt like it deserved a bit more than a gut reaction to gameplay and graphics. This deserved some inspection into story and polish. 343 did not have it easy here, they were following in the footsteps of a highly vaunted developer in Bungie. This is the company that along with Epic lifted the XBox up into new heights. 343 had to come in and not just keep a series fresh, but make make it their own without pissing off legions of fans. Did they accomplish this task? You’ll have to read on.
Just got done taking notes on the new Dragon Age II: Legacy DLC webcast. The folks at Bioware were cool enough to answer a ton of questions about the upcoming DLC, and lucky for you all… I took notes.
Who? Evil Chris Priestly, Fernando Melo (Senior Producer on Dragon Age) and Kaelin Lavallee (a designer on the Dragon Age team).
• Bioware will infact give you high 5s and “bro hugs” if you see that at comic con (that was my question)
* Start in Kirkwall
* Can begin DLC at any level
* Carver and Bethany are available (if alive)
* You choose a party of 3
* You begin the DLC from your home and do not have to travel anywhere on your minimap.
* Begins with another interrogation “some business with Hawke’s family”
* In this play-through Carver was alive and a member of the Templar.
* Hawke’s father is named Malcolm Hawke
* Carta Thug – “It begins with him and ends with you”
* Enemies will not *BAMF* in, but will enter organically
* Can begin DLC as soon as you enter Kirkwall.
* No dungeons reused from DA:2 –ALL NEW
* Length – Bigger than any Origins DLC (sans Awakening) –
* There will be puzzles, side quests and things for folks that enjoy exploring.
*There will be a lore “connection” for fans of the books and lore, specifically The Architect and The Calling.