XCOM: Enemy Unknown is a bold take on a classic genre that hopefully brings new players into the fold. With a ton of depth and customization, players could easily find themselves spending hours upon hours tweaking their squads armor, colors, heads, and haircuts before sending their tiny soldiers out to face their inevitable brutal slaughter (unless you reload). But is it fun? (clicky)
Seeing footage of XCOM: Enemy Unknown at this year’s PAX: East quickly reminded me how much I longed for the glory days of well executed turn based strategy. Not only did the XCOM look incredible, it also seemed to mysteriously capture the tone and pedigree of the original title. If you’re anything like myself and have been waiting for a proper release day for this long anticipated title, we’ve got great news, the wait is almost over! XCOM is set to invade North America on October 9th 2012 for both 360 and PC. (click for more info)
The year was 1994 and I was sitting at my computer covered in Dorito crumbs and shattered dreams. After hours of playing XCOM, my entire squad of super soldiers had met their end due to a simple mis-click. Since death in XCOM was permanent, it was time to reload and try again… and again. XCOM: UFO Defense was one of my favorite strategy titles of all time, despite it’s brutal difficulty. For nearly twenty years I’ve been waiting for a proper sequel, and I’m very happy to say that XCOM: Enemy Unknown is that title.